**Cylon Raider**. After the wings, this is the last part.

I decided to use a

**poly sphere**to start sculpting the geometry. I chose to decrease the**subdivisions axis**to**12**and the**subdivisions height**to**8**. At the end of the process it will be evident that these values are probably too low. I wanted to sculpt the piece as fast as I could, so I didn't need too much geometry. The sphere has been rotated by**90 degrees**about X and Y. After that, I**the part filled with the yellow cross-hatching.**__deleted__The "fuselage" is symmetrical, so it's possible to model half of it and then

**mirror on X axis**. I decided to start the modeling process from the top of the central part. The geometry has been scaled on the Y axis. The low poly geometry comes in very handy because it's possible to sculpt the shape easily. Obviously, it's possible to add some more geometry**inserting edge loops**.The shape was finished extruding the border edges. I decided to extract some parts to handle the model. I added some edge loops to reinforce the hard edges and not to have weird results when I'll smooth the shape The image on the left is the low poly model. It has to be smoothed but it's quite similar to the original one.

This is the final geometry. As said before, I understimated the shape, because I wanted to model it quickly, so I needed to smooth two times the low poly model. The result is good but this is piece of geometry is quite heavy. It should be retopologized, but I have not much time now and texturing the model will be a time-consuming process, so, probably, I will let the model melt my cpus.

Best regards.

This is the final geometry. As said before, I understimated the shape, because I wanted to model it quickly, so I needed to smooth two times the low poly model. The result is good but this is piece of geometry is quite heavy. It should be retopologized, but I have not much time now and texturing the model will be a time-consuming process, so, probably, I will let the model melt my cpus.

Best regards.